
MMORPGs as Communities
The question regarding MMORPGs as virtual communities is regarded differently by various
comentators. Betsy Book (2004), for example, distinguishes between what she terms 'gaming worlds'
and 'social worlds'. Although she attempts to define the difference in terms of structure, she
also notes that the distinction is by no means a clear one and that many virtual worlds are in
effect a blend of the two.
Using Book's criteria, Vili Lehdonvirta (2005) classifies PE as a gaming world, also
concluding that it seems to be a "promising" one for the creation of wealth. He also discusses the
fact that worlds such as PE are "legally and economically integrated with the physical
world."
Given the fact that people do work, trade and socialise in PE as well as battling mutants
and malevolent robots, and that many academics apparently accept the community aspects of
virtual worlds unquestioningly, I have decided that in my formal essay
I will argue for the
position that PE does indeed constitute a virtual community.
There are, of course, other issues which have come to my notice whilst preparing this
presentation ...
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